Foreward is an audio drama directed by Taylor Fraser. It chronicles one family’s story after the tragedy of a school shooting. It has amasses thousands of views from across the world, and reached the top 1% of all podcasts.

Spencer joined Forrest Lotterhos as an audio editor for this project.


Spencer runs a Twitch channel which from 2018 until 2021 amassed 2000 followers and over 45,000 hours watched. He has a passion for gaming, live broadcasting and entertainment.

Illustration and Animation

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Sunset Flight Boomshot

These illustrations and animations were created by me as concepts for future projects.

RESY – Golden Check

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RESY Golden Check

Using assets provided by the creative director for the project, I created a 3d animation to highlight the Golden Check program run by RESY.

Brand Animations

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I made these animations while working at Boomshot.

RESY Wine Swirl

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RESYxReserve Flood ITV

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I illustrated and animated this wine swirl by hand for RESY’s campaign surrounding their acquisition of the RESERVE app.

Fanduel Multisport

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Fanduel Multisport 1

I did all the graphics for this spot. We made pop up graphics appear to replicate what might be happening on the phone at the time, and added fun animations to some of the icons. We also made all of the text dynamic and interesting.

NASCAR Xfinity Series – Names Are Made Here

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I designed this spot, chose shots to be placed, and determined the overall timing and pace of the animation. A key element to the success of this spot was creating 3D lighting effects, and adding texture to both the text outlines and the footage itself. The animation became a key element of the end-cards for hundreds of other spots throughout the NASCAR season.

ESPN – Hand Eye Coordinaiton

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Hand Eye Coordination


I worked closely with those involved in this project from concept to completion. I consulted with the directors, producers, writers, editors, and special effects artists to ensure that the video both represented Overwatch well (as I was the only member of the creative team who had played the game), and spoke strongly to the deaf community. I carefully viewed all of the footage, and pulled key selects. I built references for the special effects team to refer to when building the 3d effects. I also installed overwatch on an office computer so the creative directors and producers could play the game and have a strong reference point for making an amazing film. I also built some sfx sequences myself for the pov shots. I’m really proud of the final product.